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On Where Cards Fall, as with many projects I’m involved with, my role went beyond the visual design of the project. I created assets and the tools and workflows to deliver them from Maya to the game environment. I wrote algorithms to control behaviors within technical concepts that were later translated into the gaming environment. As well, I produced technical animations and solutions that brought much of the world to life. This video is a small slice of my involvement beyond the visual design, everything in this video was crafted entirely from scratch using Maya.

Where Cards Fall

  • Art Direction

Pick up the pieces of your past to find the path forward in this dreamlike puzzler. Where Cards Fall is a game about lost connections, change and growth.

Available September 19th, exclusively on Apple Arcade.

  • “I’m not sure if there will be a more visually breathtaking video game released in 2019, but Where Cards Fall is more than just looks.” - BGR.com

  • ”stylish visuals and clever gameplay…undoubtedly one of the best Apple Arcade games right now” - Gizmodo

  • “A gorgeous puzzle game” - IGN

  • “Incredibly unique” - BGR

  • “Exquisitely detailed” - LA Times

  • “Pushing the boundaries of puzzle gaming” - Esquire

  • “Bursts with color and detail” - Mashable

  • “A thought-provoking puzzle game” - CNN

Credits:

Sam Rosenthal - Creative Director

Joshua Harvey - Art Director

Pete J McDonald - Design

Stephanie Pozos - Design

Kevin Kim - Design

Yates Holly - Technical Direction

Josh Studebaker - Lighting

Music: Vanderlyle Crybaby Geeks by @thenational

Created @TheGameBand