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Technical Showcase
On Where Cards Fall, as with many projects I’m involved with, my role went beyond the visual design of the project. I created assets and the tools and workflows to deliver them from Maya to the game environment. I wrote algorithms to control behaviors within technical concepts that were later translated into the gaming environment. As well, I produced technical animations and solutions that brought much of the world to life. This video is a small slice of my involvement beyond the visual design, everything in this video was crafted entirely from scratch using Maya.
Where Cards Fall
Art Direction
Pick up the pieces of your past to find the path forward in this dreamlike puzzler. Where Cards Fall is a game about lost connections, change and growth.
Available September 19th, exclusively on Apple Arcade.
“I’m not sure if there will be a more visually breathtaking video game released in 2019, but Where Cards Fall is more than just looks.” - BGR.com
”stylish visuals and clever gameplay…undoubtedly one of the best Apple Arcade games right now” - Gizmodo
“A gorgeous puzzle game” - IGN
“Incredibly unique” - BGR
“Exquisitely detailed” - LA Times
“Pushing the boundaries of puzzle gaming” - Esquire
“Bursts with color and detail” - Mashable
“A thought-provoking puzzle game” - CNN
Credits:
Sam Rosenthal - Creative Director
Joshua Harvey - Art Director
Pete J McDonald - Design
Stephanie Pozos - Design
Kevin Kim - Design
Yates Holly - Technical Direction
Josh Studebaker - Lighting
Music: Vanderlyle Crybaby Geeks by @thenational
Created @TheGameBand